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논문 기본 정보

자료유형
학술저널
저자정보
저널정보
한국생물교육학회 생물교육 생물교육 제38권 제1호
발행연도
2010.1
수록면
102 - 110 (9page)

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The purpose of this study was to explore the effect of creative problem solving, science academic achievement, inquiry ability, scientific attitude of students using the Creative Nature Game Learning Program. Sharing Nature used a playful and inspirational teaching strategy named Flow learning that is based on universal principles of how people learn. It provides a simple, natural framework that sequences creative nature games. Through playful games that awaken the students' curiosity and enthusiasm, learning becomes fun, immediate, and dynamic, instead of static and secondhand. To examine the effect of the Creative Nature Game Learning Program this learning tool was applied to elementary science curriculum, and an experimental group and a control group were selected from 4th graders at elementary school A located in Icheon city, Gyeong-gi province. The results of this study showed statistically significant effects on creative problem solving, science academic achievement, inquiry ability, scientific attitude of students than typical instruction. Thus the Creative Nature Game Learning Program was useful to develop the elementary school student's creative problem solving, science academic achievement, inquiry ability, scientific attitude and needs to be widely applied to science education.

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