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논문 기본 정보

자료유형
학술저널
저자정보
Sindy Wu (Yonsei University) So Yeon Kim (Yonsei University)
저널정보
한국디자인학회 Archives of Design Research Archives of Design Research Vol.36 No.1 (Wn.145)
발행연도
2023.2
수록면
43 - 57 (15page)
DOI
10.15187/adr.2023.02.36.1.43

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초록· 키워드

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Background In this digital age, brands strive to provide authentic offline store experiences to attract consumers. These experiences particularly highlight immersive and hedonic escapist experiences that ultimately result in positive consumer behavior. Escapist experiences within the retail sector are multi-faceted and dependent on environmental factors. Thus, this study explores how different retail environments affect the consumer escapist experience.
Methods To compare an ordinary Restorative escapist shopping environment with an extraordinary Turnerian escapist shopping environment, a survey and in-depth interviews were conducted with consumers upon their exit of escapist stores.
Results The findings reveal that shopping as a general escapist activity can be instigated by product interest and density. However, the extraordinary Turnerian escape environment provided a significantly higher escapist experience than the Restorative-escape environment in terms of flow, hedonism, and satisfaction. While Restorative escape focuses on the utilitarian aspects of the retail environment, the Turnerian escape was overall positively strengthened due to an enhanced artified environment, exploratory movements, and appealing sensory elements, although there was a negative impact from intrusive employee behavior.
Conclusions An enhanced shopping environment plays an important role in the provision of higher escapist experiences. Particularly, museumification of a shopping environment creates an enhanced experience that highlights different environmental characteristics, thus creating a more immersive, enjoyable, and satisfactory escapist experience.

목차

Abstract
1. Introduction
2. Literature Review
3. Method
4. Results and Discussion
5. Conclusion
References

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