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논문 기본 정보

자료유형
학술저널
저자정보
박천호 (숭실대학교) 심진섭 (숭실대학교) 최만 (숭실대학교) 최정일 (숭실대학교)
저널정보
한국서비스경영학회 서비스경영학회지 서비스경영학회지 제24권 제3호
발행연도
2023.9
수록면
138 - 166 (29page)
DOI
10.15706/jksms.2023.24.3.007

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초록· 키워드

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This study empirically analyzed the relationship between metaverse virtual worlds and consumers’ usage intention by applying the technology acceptance model, focused on the desire fulfillment and innovation diffusion theory. In detail, the consumers’ value and psychological behavioral intention for metaverse virtual worlds were analyzed by setting escapism, presence, and interactivity as examples of the hierarchy of needs and relative advantage, visibility, and image among the attributes of the innovation diffusion as factors. The proposed research model and hypothesis were verified through a PLS structural equation analysis based on a survey of 211 people. As a result of the study, it was found that interactivity and relative advantage have an effect on perceived usefulness and perceived ease of use. And escapism, presence and image have an effect on perceived usefulness, but do not have a significant effect on perceived ease of use. On the other hand, it was found that visibility has an effect on perceived ease of use, but does not have a significant effect on perceived usefulness. This study is meaningful in that it empirically investigated how the characteristics of the hierarchy of needs and the attributes of innovation relate to the intention to use metaverse virtual worlds from the desire fulfillment and innovation diffusion perspective.

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Abstract
I. 서론
II. 이론적 배경
III. 연구 설계
IV. 실증 분석
V. 결론
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