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논문 기본 정보

자료유형
학술저널
저자정보
조용찬 (중앙대학교) 김현정 (중앙대학교)
저널정보
한국체육과학회 한국체육과학회지 한국체육과학회지 제25권 제3호 (인문사회과학 편)
발행연도
2016.6
수록면
701 - 712 (12page)

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초록· 키워드

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The purpose of this study is to examine the effects of quality factors perceived in professional baseball game applications on recognition over a baseball club’s value. To attain the goal, an online survey was conducted to professional baseball fans using the professional baseball game application of a smartphone game company, C, to collect data. SPSS 21.0 version was employed to conduct frequency analysis, exploratory factor analysis, reliability analysis, independent sample t-test, one-way ANOVA, simple repression analysis, and multiple regression analysis. With the results, conclusions were drawn as follows: first, About the difference of recognition over the value of a baseball club according to the game types, there was significant difference found in baseball club satisfaction and baseball club image. Second, about the difference of baseball club value factors according to their age, there was difference found in baseball club satisfaction and baseball club attitude. Third, among the factors of game quality, entertainment and user interface influenced baseball club attitudes significantly. Fourth, among the factors of game quality, user interface influenced baseball club image significantly. Fifth, baseball club attitudes and baseball club image influenced baseball club satisfaction significantly. Sixth, baseball club satisfaction influenced baseball club loyalty significantly.

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Abstract
Ⅰ. 서론
Ⅱ. 연구방법
Ⅲ. 결과
Ⅳ. 논의
Ⅴ. 결론 및 제언
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