메뉴 건너뛰기
.. 내서재 .. 알림
소속 기관/학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
로그인 회원가입 고객센터 ENG
주제분류

추천
검색
질문

논문 기본 정보

자료유형
학술저널
저자정보
저널정보
국어국문학회 국어국문학 국어국문학 제143권
발행연도
2006.9
수록면
189 - 210 (22page)

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
🏆
연구결과
AI에게 요청하기
추천
검색
질문

초록· 키워드

오류제보하기
Digital age, writer quoted thesis of ‘In narrative in narrative style’, ‘From reality to virtual reality’s in this paper used for propose wish to suggest literature study methodology.
Writer’s captain is near in current trend of opinion rather than systematize theory in circumstance that literature theory that can put together digital age yet is not established.
Korean literature was confronted with crisis of extreme theory now as instituted problem in introduction.
Particulars about ‘Literature in digital age’ has failed to gain endorsement of literature investigators for reason of ‘Estrangement with creation’, ‘Denotation’s ambiguousness’, ‘Stubborn belief about literature’ etc. after cyber theory of literature appears the mid-1990s although streamed by various method.
Theoretical failure of cyber theory of literature digital age direction of literature simply comprehension and instruction that must not stay in analysis about phenomenon give
Forward, literature should set outs from sincere self-examination and self-examination about literature itself through principled problem institution ‘Digital age, is literature valid really?’ must look at forest and not the tree and does to be outspread.
Digital narration is undeveloped land yet.
Study about this field was lain in level similar us in West Europe that provided theoretical nourishment to Korean contemporary writings learning theory.
As blank of theory is prolonged, literature may fall back in competition from other narration art.
One interesting present state is truth that domestic digital narration study is concentrated on the ‘Experience style narration’ which is represented to on-line game narration while digital narration study in West Europe observes ‘Technology style narration’ such as hyper text or web art.
Phenomenon that this is showing world highest level Korean on-line game industry, and game is usual by wide supply of superhigh speed internet and unrelated.
If do not hesitate to accept digital narration target of literature, we do not know whether have studied digital narration but are surrounded in the idealest environment.
The Internet is new class that information-oriented society opens to us. It is same to literature.
As novel could get born owing in development of a technology that is printing, digitech also may give birth new literature genre.
Study for digital bookshop may advance the time certainly.

목차

1. 들어가는 말
2. 서사물에서 서사양식으로
3. 리얼리티에서 버추얼 리얼리티로
4. 나오는 말
참고문헌
영어 초록

참고문헌 (12)

참고문헌 신청

함께 읽어보면 좋을 논문

논문 유사도에 따라 DBpia 가 추천하는 논문입니다. 함께 보면 좋을 연관 논문을 확인해보세요!

이 논문의 저자 정보

이 논문과 함께 이용한 논문

최근 본 자료

전체보기

댓글(0)

0

UCI(KEPA) : I410-ECN-0101-2009-810-017374766