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논문 기본 정보

자료유형
학술저널
저자정보
소리나 (한서대학교)
저널정보
융합연구학회 융합연구학회지 The Journal of Transdisciplinary Studies 제5권 제2호
발행연도
2021.12
수록면
171 - 190 (20page)
DOI
10.22685/JTS.2021.5.2.171

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초록· 키워드

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Since the end of the 20th century, the usability of a product has been highly emphasized such that companies in developed countries have established exclusive groups of experts to research usability. In addition, they have spent an enormous amount of funds to avail the differentiated convenience of their own products. The usability of a product means designing a user-friendly product which a consumer can use conveniently, and companies have used the evaluation system for the usability-oriented users in a lab to use the actual products and evaluating the pros and cons of products. Yet, this system requires budgeting for the establishment of experiment and bringing subjects (users) who live in various locations to the lab, and the relevant conditions might result in the usability outcome which the users experienced in their unfamiliar settings. For this study, the so-called AV Player usability evaluation system was showcased in virtual reality in order to solve the problem mentioned above, and also proving that this experiment in virtual reality could result in the same effect as the former experiments which have used the actual products and working mock-up sessions for the purposes of the usability evaluation.

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