메뉴 건너뛰기
.. 내서재 .. 알림
소속 기관/학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
로그인 회원가입 고객센터 ENG
주제분류

추천
검색
질문

논문 기본 정보

자료유형
학술저널
저자정보
김동현 (순천향대학교) 김상태 (순천향대학교)
저널정보
한양법학회 한양법학 한양법학 제33권 제2집(통권 제78집)
발행연도
2022.5
수록면
41 - 62 (22page)
DOI
10.35227/HYLR.2022.5.33.2.41

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
🏆
연구결과
AI에게 요청하기
추천
검색
질문

초록· 키워드

오류제보하기
On May 25, 2019, the World Health Organization (WHO) unanimously passed the 11th Amendment (ICD-11) of the International Classification of Diseases(ICD), which classifies gaming disorder as diseases at the 72nd General Assembly B Committee in Geneva, Switzerland. Following the WHO"s decision, there was a fierce debate between the medical community and the game industry over whether this would be reflected in the Korean Standard Classification of Diseases(KCD) organized by Statistics Korea.
Although discussions related to game overindulgence have existed for a long time, research on regulatory policies when gaming disorder is introduced in Korea is insufficient because it is the first time that gaming disorder has been officially classified as a disease. On the other hand, the most basic policy in regulating specific industries is to impose monetary obligations such as taxes and levies. Therefore, this study analyzes the financial regulatory policies currently in place with the tobacco and liquor industries, which are registered as disease codes in the ICD and are subject to many regulatory policies, and presents the possibility and problems of financial regulations for the game industry.
Since the introduction of ICD is not compulsory, it is not necessary for Member States to accept it. However, the situation is different when ICD is introduced in Korea and gaming disorder are registered in KCD. KCD is publicly notified by the head of the Statistics Korea under the authority of the Statistics Act and is legally binding. In the end, the introduction of gaming disorder in Korea is likely to bring about changes in the overall medical and insurance-related industries and justify regulations on the game industry.
The registration of disease code for gaming disorder has a legal problem in that it violates the principle of clarity, equality, and proportionality. Among the diagnostic criteria for game use disorder, the expression "negative result" and the scope of "game" are unclear, which violates the principle of clarity. In addition, ICD-11 violates the principle of equality in that it contains only games among various digital media. Finally, the registration of the disease code of gaming disorder violates the principle of proportionality because it does not meet the legitimacy of the purpose, the minimum of damage, and the balance of legal interests.
Regulations are becoming stronger, with taxes and levies imposed on the tobacco and liquor industries steadily increasing. Tobacco and alcohol are also listed on the ICD, and games can also be subject to taxation because they have always been subject to regulation, such as games. Taxation on games and the tobacco and liquor industries is generally an inductive and coordinative tax to achieve the specific purpose of promoting the health of the people rather than for the purpose of preparing the national financial income. In other words, such taxes require stricter constitutional legitimacy than financial taxes, and there is a problem in that regulations on games do not meet this legitimacy, and such regulations have insufficient correction functions. In addition, in the case of game-related levies, in light of the national health promotion levy of cigarettes, it is unlikely to be used according to the original purpose of the levy.

목차

Ⅰ. 서론
Ⅱ. 논의의 기초
Ⅲ. 게임이용장애 질병코드 등재의 법적 문제점
Ⅳ. 게임이용장애 질병코드 등재의 법정책적 문제점 : 금전부담의무 부과를 중심으로
Ⅴ. 결론
참고문헌
Abstract

참고문헌 (0)

참고문헌 신청

함께 읽어보면 좋을 논문

논문 유사도에 따라 DBpia 가 추천하는 논문입니다. 함께 보면 좋을 연관 논문을 확인해보세요!

이 논문의 저자 정보

이 논문과 함께 이용한 논문

최근 본 자료

전체보기

댓글(0)

0