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자료유형
학술저널
저자정보
조민식 (고려대학교)
저널정보
아시아문화학술원 인문사회 21 인문사회 21 제6권 제2호
발행연도
2015.1
수록면
1 - 18 (18page)

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Online game culture is one of the characteristics that cannot be missing in explaining adolescents’ daily culture. Because of the Internet they started to use before entering the elementary school, and at this point of time that most of the time they use it they spend on playing the online game, adolescents’ daily culture cannot help but show the changed aspect. But the studies on the transformation of adolescents’ daily culture according to the use of online game still have not been conducted. For this reason, this study approached adolescents’ online game culture, through the Q analysis that evaluates human’s subjective aspects, targeting 30 adolescents residing in the capital area, in order to investigate transformation in daily culture, in addition to the in-depth approach to the adolescents’ online game culture. A total of 5 groupsㅡtype of leisure, of society, of study, of immersion and of addictionㅡresulted from the research results. Those groups currently represent adolescents’ daily culture and reveal various aspects of behavior. Overall, online game is definitely gradually changing the adolescents’ daily culture, and the change is very likely to keep accelerating more. Now, we need to find carefully characteristics of the virtual space made by online game space and to seek carefully various human relations and social behaviors happening in this space. In the future, this will help comprehend the direction of evolution that the virtual space will become a kind of living space that social norms and culture are newly produced in the real world.

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