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논문 기본 정보

자료유형
학술저널
저자정보
최창희 (한양대학교) 김동환 (한양대학교)
저널정보
한국체육과학회 한국체육과학회지 한국체육과학회지 제28권 제6호 (인문사회과학 편)
발행연도
2019.12
수록면
785 - 792 (8page)
DOI
10.35159/kjss.2019.12.28.6.785

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초록· 키워드

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This paper is part of the loT based Smart Flying Disc solutions which aims to offer personalised performance data to athletes and coaches by digitizing the analog method of ultimate match analysis so that athletes’ performance is instantly recorded as data and automatically processed, accumulated in the database and analysed. In order to implement function, match analyzation application is made and applied in the ultimate school sports club match scene in order to prove its’ effectiveness with the help of KUL(Korea Ultimate League) which runs the application. It is designed to produce overall analysis of ultimate match by analysing network of athletes’ performance which is recorded in R program when the match is proceeded.
In particular, we made a node of the players for network analysis. At the same time, among the various situations that may occur in the Ultimate Games, the elements necessary for the analysis of the competition proceed together. Through this process, scores, blocks, intercepts, drops, and fouls as well as passing paths of players were analyzed together to provide users with visualized network analysis data. Among the field applications of this study, the results of the competition analysis for the finals of the National School Sports Club Flying Disc Competition are as follows: We have found a main handler who is the center of the game and two handlers who play together around him and players who serve as front-line cutters. This may suggest the role of a player for coaches of less experienced teams in school sports clubs or adult leagues. In addition, coaches with extensive coaching experience can use this research system as a basis for the establishment of new competition tactics and coaching methods.

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Abstract
Ⅰ. 서론
Ⅱ. 연구방법
Ⅲ. 결과
Ⅳ. 결론
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