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A Development of a Puzzle-Based Computer Science Instruction Model and Learning Program to improve Computational Thinking for Elementary School Students
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초등학생의 컴퓨팅 사고력 신장을 위한 퍼즐 기반 컴퓨터과학 수업모형 및 프로그램 개발

논문 기본 정보

Type
Academic journal
Author
Jung-Cheul OH (제주대학교) Jonghoon KIM (제주대학교)
Journal
The Korean Society for Fisheries and Marine Sciences Education THE JOURNAL OF FISHERIES AND MARINE SCIENCES EDUCATION Vol.28 No.5 (Wn.83) KCI Accredited Journals
Published
2016.10
Pages
1,183 - 1,197 (15page)

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A Development of a Puzzle-Based Computer Science Instruction Model and Learning Program to improve Computational Thinking for Elementary School Students
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Abstract· Keywords

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The purpose of this study is to develop a Puzzle-Based Computer Science Instruction Model and Learning Program and to confirm the effects. To do so, we selected 2 classes with a similar level of pre-computational thinking in elementary schools in the Jeju Province. After that, from 2 classes, we designated the 5th grade students in ‘D’ elementary school as group A and designated students of the same grade in ‘J’ elementary school as group B. In a total of 28 sessions during an 18 week period, a Puzzle-Based Computer Science Learning Program was used with 31 students in group A, and the traditional computer science course was used with 25 students in group B. The results showed that there were significant improvements in computational thinking, which is computational cognition and its creativity, of the students in group A compared to students in group B. Also, this study proved that the Puzzle-Based program correlated with positive changes group A students’ Science-Related Affective Domain. In this paper, on the basis of proven effectiveness, we introduce the Puzzle-Based Computer Science Instruction Model and Learning Program as an alternative to traditional, computer science education.

Contents

Abstract
Ⅰ. 서론
Ⅱ. 이론적 배경
Ⅲ. 퍼즐 기반 학습 프로그램 설계
Ⅳ. 프로그램 적용 및 결과 분석
Ⅴ. 결론
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UCI(KEPA) : I410-ECN-0101-2017-454-001326602