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논문 기본 정보

자료유형
학술저널
저자정보
David Wortley (the Royal Science of Arts) Cho, Chung Won (Korea Technology Management Institute)
저널정보
한국전시산업융합연구원 한국과학예술융합학회 한국과학예술포럼 Vol.20
발행연도
2015.6
수록면
1 - 6 (6page)
DOI
10.17548/ksaf.2015.06.20.1

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초록· 키워드

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Human life is more or less various kinds of series of events. Every mankind activities from the cradle to grave are full of dynamics and humanities. As John Nash noted in his game theory, dynamics of human activities could be interpreted as mathematical model if we will. Nowadays, the advancement of technology gave serious impacts on all human workplaces. Machines, software and programmed activities through computers are taking the capacities of labours in which people are spending most of their lifetime as a job. Thereby, the gap between resources and products is narrowing more and more as the technology develops.
However, machine oriented technology has a limitation of mental and humanistic viewpoints which are the critical senses of human activities. They may be the souls and sensitivities. We call computer’s work as programming whereas human work as Gamification. Here, we need to explore the theories of gamification for us to humanize the activities of mankind. They are hoped to solve the modern and future tasks in most complicated world for us to face. Gamification pyramid and the development of gamification engine will provide the possible solutions in the coming futuristic research of science and art. In the area of design, it is recommended to apply gamification as a modern way of thinking to make a jump for future picture.

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Abstract
I. Introduction
II. The Gamification Pyramid
Ⅲ. Applying Gamification ? Science or Art ?
IV. Conclusion
Reference

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