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자료유형
학술저널
저자정보
저널정보
인문콘텐츠학회 인문콘텐츠 인문콘텐츠 제2호
발행연도
2003.12
수록면
269 - 289 (21page)

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This paper analyzes the problems of creative animations in Korea, which is to study on the successful strategies.
Firstly, we research the business structure of Culture contents in Korea and change of mass to be called the makers of plays. Although the society is increasing the interestand the government is reay to fund and supports which develop such products, the results of them do not satisfied us. As the results, the fund and market lf Cultur contents are dried. What is the real problems? The points are the making system of animation to consider writers as the lowers than directers. Those are the writers who imagine the work firstly. To make best work, writers are equal with the directer and they discuss about the images and symbles each other, then the writers cooperate with directer for finding and developing of the items.
Secondly, there is the lack of professonal wirter who can understand the essences of animation and cartoon very well on the problem in Korea. It is very important to be developed and make successful work of animation.
Thirdly, to write the creative work successfuly writer should recognize the change of masses to be called the makers of play. And they are forced to study the other works which reach the box office, especially the robot animation in Japan and magic girls. These genres are famous of the orginal items which almost mania are attracted. But the attractive point is the storytelling and design of character. The writer should got it. The design of character is so important as to conform to the acts of characters.
This is the creative power which can use as making an effort that most essencial fact to be needed the writers who wants to be the best.

목차

1. 문화 콘텐츠 산업 시장의 현실

2. 우리나라 애니메이션 분야의 문제점과 그 해결방안

3. 시나리오 성공 전략

4. 결론

Abstract

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UCI(KEPA) : I410-ECN-0101-2009-001-015149780