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논문 기본 정보

자료유형
학술저널
저자정보
Xin-Zhi Chen 김문홍 (우송대학교)
저널정보
한국유통경영학회 유통경영학회지 유통경영학회지 제25권 제5호
발행연도
2022.10
수록면
117 - 134 (18page)

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Purpose: China ‘s mobile game market has been expanding. The purpose of this study is to explore the impact of mobile game users’ consumption experiences on their satisfaction and willingness to purchase game props. Among them, whether the degree of commitment has a moderating effect on user consumption experience and satisfaction is examined. Research design, data, and methodology: Mobile gamers were surveyed online, and 379 valid samples were returned. Technical statistical frequency analysis, factor analysis, and reliability analysis were carried out using the SPSS 26.0 statistical package program. To test these hypotheses, regression analysis, and moderate efficacy analysis were performed using the SPSS PROCESS Marco plug-in. Results: The study showed that consumers’ experience of mobile game users positively (+) affects user satisfaction, all three consumer experience variables have a positive (+) effect on immersion, and among them, entertainment experience has the highest impact on immersion. Then, user satisfaction (+) affects the willingness of users to purchase game props. Lastly, regarding the immersion experience, the results show that immersion plays a positive moderating role in the experience of mobile gaming users and satisfaction. Implications: This paper introduced In theory, most existing research analysis on mobile games lacks research related to user satisfaction and intention to purchase in-app by adding consumer experience and immersion of control variables based on mobile game characteristics, loyalty, and satisfaction. As a result, a new "consumer experience" model that enhances user immersion suggested the potential to improve game user satisfaction using immersion.

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