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논문 기본 정보

자료유형
학술저널
저자정보
Hoon Yoon (Samsung Electronics) Hojeong Im (Samsung Electronics) Yoonsu Kim (Samsung Electronics) Younghoon Song (Samsung Electronics) Taeha Yi (Samsung Electronics)
저널정보
한국디자인학회 Archives of Design Research Archives of Design Research Vol.37 No.4 (Wn.152)
발행연도
2024.8
수록면
7 - 24 (18page)
DOI
10.15187/adr.2024.08.37.4.7

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초록· 키워드

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Background : With the expansive development of artificial intelligence (AI)-driven technology and its widespread application, an advancement of the extended reality (XR) technology is gradually increasing the needs for intellectually navigating the diversified, multi-layered information in the virtual or mixedreality space.
Methods : By integrating the AI agent with the XR environments, this study explores the opportunity on how the intelligent agent-driven interface under the XR condition could interplay with participants and influence their perceptibility over the AI agent’s curated information via head mounted display (HMD). In shaping the characteristics of the AI agents that exists in the XR environments, two major types are dealt with in the research: An AI agent that “independently” exists in the virtual home space (ITA), and an AI agent “dependent” to a panel-type interface (DTA). Based upon these two agent types, multimodal interaction methods are primarily designed and prototyped in the processes of verbally and non-verbally communicating with them. Participants’ heuristic and preferential responses collected from the simulations are analyzed to figure out the suitable usability on multimodal interactions.
Results : This study revealed participants’ preference for the AI agent perceived as physically existing in an XR environment, emphasizing practicality and playfulness in interactive experiences. Moreover, participants express a desire to alternatively utilize two AI agent types, highlighting the convenience of ITA’s ubiquitous activation and DTA’s responsiveness to content navigation.
Conclusions : We suggest a blueprint for AI agent interaction in the XR environments and validate it through a UX experiment. Ultimately, this study aims to seek out an opportunity of optimizing the interaction methods towards the AI agent in an XR environment in a user-friendly way.

목차

Abstract
1. Introduction
2. Method
3. Experiment Design
4. Result
5. Conclusion
References

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