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논문 기본 정보

자료유형
학술저널
저자정보
Sunny Thapa Magar (Ajou University) Hae Jung Suk (Ajou University)
저널정보
한국콘텐츠학회(IJOC) International JOURNAL OF CONTENTS International JOURNAL OF CONTENTS Vol.16 No.2
발행연도
2020.6
수록면
19 - 29 (11page)

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초록· 키워드

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In the era of noble technology, virtual reality (VR) has been adopted in various fields, with the advantages of VR in education being confirmed through numerous studies. In skill development training education, humans or equipment that interact with the trainee are crucial and currently VR is more preferred. In this study, six projects were selected and reviewed in-depth visualizing the use of VR in training and its potential. Comparison between the learning actions of training in the virtual and real environments were conducted. Training through VR is location-dependent, time-dependent, safe, and reversible. VR application is also determined by the preps and feedback-providing functionality which must be emphasized. All the advantages of VR in skill development training make it an opportunity provider. This article can be used by those developing VR projects for skill development training.

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Abstract
1. Introduction
2. VR Projects for Skill Development Training
3. The Efficiency of Virtual Reality
4. Result and Discussion
References

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