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논문 기본 정보

자료유형
학술저널
저자정보
Jie Ren (Taiyuan Institute of Technology Taiyuan China) 이숙경 (전주대학교)
저널정보
J-INSTITUTE Kinesiology Kinesiology Vol.6 No.4
발행연도
2021.12
수록면
21 - 32 (12page)

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초록· 키워드

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Purpose: By examining the causal relationship of the e-sports club title sponsorship's brand asset on the cus-tomer’s attitude, loyalty, and intention of use, this study seeks to provide the basic data for the revitalization be-tween corporate sponsors and the e-sports industry and their corporate marketing strategies. Method: In this study, SPSS 26.0, frequency analysis, exploratory factor analysis, reliability analysis, correla-tion analysis, and multiple regression analysis were performed with a focus on a total of 481 copies of question-naires. Results: First, it turned out the generations M through Z enjoy e-sports according to demographic characteris-tics, and as the female population is growing, a strategy to enhance the brand image of the companies targeting those in their 20s and 30s is necessary. Second, as a result of examining the effect on brand asset and customer's attitude, it has had a significant effect in the sequence of brand awareness and brand image. Third, as a result of examining the effect on brand assets and customer loyalty, it turned out in the sequence of brand image and brand awareness. Fourth, as a result of examining the effects on brand asset and the consumer’s intention of use, it turned out that brand image and brand awareness have had a significant effect in their sequence. Fifth, the company's customer's attitude turned out to have a significant effect on customer’s intention of use. Sixth, the company's customer's loyalty turned out to have a significant effect on the customer’s intention of use. Conclusion: Examining such results, the title sponsorship of e-sports club made by a company is a very effective cooperative activity since it can enhance all of the company's brand assets, customer's attitude, customer's loyalty, and consumer’s intention of use. It is hoped that there will be more such cooperative activities in the future to help promote the development of both the companies and e-sports of China.

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