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논문 기본 정보

자료유형
학술저널
저자정보
GyuHyeok Choi (Dongseo University) Mijin Kim (Dongseo University)
저널정보
한국정보통신학회JICCE Journal of information and communication convergence engineering Journal of information and communication convergence engineering Vol.16 No.3
발행연도
2018.9
수록면
189 - 196 (8page)

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초록· 키워드

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Player’s actions in a game occur in the process of gameplay experiences in a play space designed by the developer according to preset gameplay beats. Focusing on beats that induce a first-person shooter (FPS) game’s main gameplay, this paper analyzes the differences in eye gaze information found in different players during the course of gameplay. For this research goal, the study divides the beat areas in which play actions appear in association with gameplay beats at a typical FPS game level, repeatedly conducts tests in accordance with a player’s experience level (novice and expert group), and collects and analyzes eye gaze information data in three types of beat areas. The analysis result suggests concrete guidelines for game level design for different beat areas based on an FPS game player’s experience level. This empirical experiment method and result can lessen repetitive modification work for game level design and consequently be utilized for optimizing the game level to the developer’s intention.

목차

Abstract
I. INTRODUCTION
II. EXPERIMENT
III. ANALYSIS FOR GAME LEVEL DESIGN
IV. CONCLUSION
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