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A study on game physics engine focused on real time physics
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물리 엔진에 관한 고찰 : 실시간 물리 기술을 중심으로

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Type
Academic journal
Author
Journal
Korea Game Society Journal of Korea Game Society Vol.9 No.5 KCI Accredited Journals
Published
2009.10
Pages
43 - 52 (10page)

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A study on game physics engine focused on real time physics
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This paper analyzes the four game physics engines in terms of real time techniques. Real time physics is the technology that simplifies the physics-based simulation to apply for the real time applications such as game. Our study includes two commercial physics engines, Havok's Physics SDK and NVIDIA's PhysX SDK, and two open source projects, Open Dynamics Engine and Bullet physics engine. As a result, most of them covers rigid body dynamics and some include either deformable body simulation or fluids simulation, or both. For real time simulation, they adopt the simplified numerical methods, the effective in collision detection/response, and also use the parallel processing hardwares, i.e., multi core CPU, Physics processing unit(PPU), or graphics processing unit(GPU).

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UCI(KEPA) : I410-ECN-0101-2018-050-002170599