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논문 기본 정보

자료유형
학술대회자료
저자정보
송종수 (인하대학교) 추웅 (인하대학교) 이우기 (인하대학교)
저널정보
한국경영과학회 한국경영과학회 학술대회논문집 한국경영과학회 2016년 추계학술대회 및 정기총회
발행연도
2016.10
수록면
157 - 167 (11page)

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초록· 키워드

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In this research, we approach to a Team Formation Problem(TFP) with Graph Theory. The term TFP is the problem that we select a member C who consists of team T and a skill of each member as S, so that we can organize a team which has a necessary qualification that the member C who has a specific skill is included. As we define the notion Harmony which means the teamwork between each player in a team for building TFP. This is the first attempt on the introduction of the notion of harmony. As we investigate the previous issues where it has been one of the well known NP-hard problems, and we prove that this issue also is related to NP-hard. Moreover, we make a comparison between the previous TFP method and this TFP method and evaluate the superiority which comes from the difference between them. Therefore, we clarify that our algorithm is more appropriate and effective for composing an adequate team formation. For example, we search the issues of the professional sports team in reality. Recently, in the world of sports, the possibility that whether a team can have a successful session or not depends on not only each player’s competency, but also how the team is comprised of players with each other. Therefore, it is natural that each professional team wants to recruit players who have various and high level of abilities. On the other hand, each team have to invest with conscious of recruiting players with the criterion of their harmony. Thus we suggest that considering the harmony between the players is the most important element in organizing a team. Especially, we classify each player’s position as each attribute and compare the former issues to our problem on the basis of the harmony. Consequently, we suggest that the existing approaches had a problem with efficiency, but our approach has a reasonable validity. In the experiment, we choose up players by using data which belong to the player of FIFA 16 (The game of EA sports) and prove the result of the validity by comparing the existing approaches with our research.

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요약
1. 서론
2. 관련 연구
3. 문제 정의
4. 조화도 기반 팀 구성 알고리즘
5. 실험 및 결과 분석
6. 결론
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UCI(KEPA) : I410-ECN-0101-2018-325-000933445