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논문 기본 정보

자료유형
학술저널
저자정보
변필숙 (건국대학교병원) 전미영 (건국대학교)
저널정보
대한근관절건강학회 근관절건강학회지 근관절건강학회지 제19권 1호
발행연도
2012.4
수록면
46 - 56 (11page)

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Purpose: This study was to evaluate the effects of rehabilitation training using video game on improvement range of motion for upper-extremity, shoulder pain and stress in stroke patients with hemiplegia.
Methods: The study utilized nonequivalent control group non-synchronized design. Participants are sampled from a group of people who are hospitalized in rehabilitation medicine ward at "K" university hospital in "S" city from January 1st 2011 to October 31th. Each 28members of control group and experimental group, total 56members were participated. One task is for 10minutes, and the video game for total 30minutes performed 5 times a week, for 3weeks. Data were analyzed by SPSS WIN 17.0.
Results: The range of motion for upper-extremity in experimental group was significantly different from that in control group(shoulder flexion t=7.70, p<.001, extension t=7.80, p<.001, abduction t=6.95, p<.001, elbow flexion t=6.47, p<.001). The shoulder pain score in experimental group was significantly different from that in control group(t=-14.58, p<.001). The level of stress in experimental group was significantly different from that in control group(t=-4.89, p<.001).
Conclusion: The result proved that rehabilitation training using video game was an effective stroke patients to increase in range of motion for upper-extremity and decrease in the shoulder pain, stress.

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UCI(KEPA) : I410-ECN-0101-2013-513-002856274