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논문 기본 정보

자료유형
학술저널
저자정보
저널정보
한국영화학회 영화연구 영화연구 31호
발행연도
2007.4
수록면
127 - 162 (36page)

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초록· 키워드

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The digital media became to a general tool for a human life after twenty first century. The digital image culture-such as film, TV, game, mobile phone, simulation apparatus and so on- makes us privatize images. We possess images, and feel, experience and think images with the sense of touch and hearing beyond seeing images as well. At this moment, the virtual reality and the real are interfacing, connecting and working mutually. Therefore, the issues of the relationship between media and body, and the relationship between media and perception become to be an important consideration in the reality of our daily life surrounded by digital-beings.
We ask an ontological question about ourselves in the age of the digital communication technology appeared newly. Living in the digital age, we cannot help doubting about digitized information. We don't try to distinguish the originality of the real filled in digital-beings in the world. instead, an important sense is not the problem of an object and originality but the problem of the visible/invisible or the plausible/implausible. The old Cartesian cogito has taken on a double, and thereby doubly puzzling formulation: I am being seen, therefore I am. or I see, therefore I am being deceived Digital-beings do not demand forcibly the supposition that the things you're seeing are true. Also, digital images are at a distance from aesthetics of the truth.
I examine how films change in the age of the digital media when the virtual reality and the real interface mutually through the relationship between media and body, and between media and perception. According to McLuhan's thesis-media are messages, characteristics and ways of reception of images are changed by modification of the media. So, I demonstrate the meanings of the media image culture with media aesthetics, theory about perception through the media. Besides, to understand aesthetic functions and extension of new experiences through digital films, I investigate early cinema's practices in the side of media archeology, which it follows the belief that the future cinema is in the past, and the theory that the new media are extension of the old media, especially concentrating on the word of interactivity.

목차

1. 들어가며
2. 매체미학: ‘미디어가 메시지이다’
3. 미디어 고고학: ‘매혹의 시네마(cinema of attractions)’
4. 디지털 이미지
5. 디지털 내러티브: 상호작용성(interactivity)
6. 나가며
참고 문헌
Abstract

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