지원사업
학술연구/단체지원/교육 등 연구자 활동을 지속하도록 DBpia가 지원하고 있어요.
커뮤니티
연구자들이 자신의 연구와 전문성을 널리 알리고, 새로운 협력의 기회를 만들 수 있는 네트워킹 공간이에요.
이용수40
표 목 차 ⅲ그 림 목 차 ⅳ국 문 요 약 ⅵ1. 서론 ················································································································11.1 연구의 배경과 필요성 ·····················································································91.2 연구의 목적 ·····································································································111.3 연구의 방법 ·····································································································141.4. 연구대상과 범위 ····························································································161.5. 논문의 구성 ··································································································182. AI 시대 ·················································································································192.1 AI 시대의 도래 ·······························································································192.1.1 수공업 시대 ································································································222.1.2 기계복제 시대 ····························································································272.1.3 디지털 시대 ································································································322.1.3 AI 시대 ········································································································382.2 디지털 시대와 AI 시대의 특징 ···································································382.2.1 디지털 테크놀로지의 발전 ······································································452.2.2 시뮬레이션의 도입 ····················································································472.2.3 AI 시대의 예술 창작 ················································································493. 기호학의 이론적 기반 ·······················································································503.1 기호의 발전 ·····································································································513.2 기호의 이론 ···································································································513.2.1 소쉬르의 기의와 기표 ··············································································54ii3.2.2 롤랑 바르트의 신화론 ··············································································573.2.3 퍼스의 삼원적 관계구조 ··········································································603.2.4 스튜어트 홀의 인코딩과 디코딩 ····························································644. 아우라에 대한 이론 연구 ·················································································654.1 벤야민의 아우라 ·····························································································664.1.1 아우라의 개념 ····························································································684.1.2 아우라의 특징 ····························································································694.2 아우라의 차이점 ·····························································································694.2.1 수공업 시대의 아우라 ··············································································744.2.2 기계복제 시대의 아우라 ··········································································824.2.3 디지털 시대의 아우라 ··············································································884.2.4 AI 시대의 아우라 ······················································································935. 사례연구 ···············································································································945.1 분석 방법과 대상 ···························································································945.1.1 분석 방법 ····································································································965.1.2 분석 대상 ··································································································1005.2 아우라에 대한 기호학적 연구 ···································································1005.2.1 디지털 영화 ······························································································1175.2.2 VR ··············································································································1215.2.3 NFT ············································································································1245.2.4 AI 예술 ······································································································1316. 결론 ·····················································································································136참고문헌 ················································································································142ABSTRACT ············································································································145
0