메뉴 건너뛰기
.. 내서재 .. 알림
소속 기관/학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
로그인 회원가입 고객센터 ENG
주제분류

추천
검색
질문

논문 기본 정보

자료유형
학술저널
저자정보
이경중 (선박해양공학기술협동조합) 여동진 (한국해양과학기술원) 김연규 (한국해양과학기술원) 김동진 (한국해양과학기술원) 권창섭 (한국해양과학기술원) 윤근항 (한국해양과학기술원)
저널정보
대한조선학회 대한조선학회 논문집 대한조선학회논문집 제61권 제6호(통권 제258호)
발행연도
2024.12
수록면
446 - 459 (14page)
DOI
10.3744/SNAK.2024.61.6.446

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
🏆
연구결과
AI에게 요청하기
추천
검색
질문

초록· 키워드

오류제보하기
Most of vehicle simulators, such as airplanes, cars, and ships have motion bases that provide the motion feeling of vehicle motions to the trainee or user. However, the motion base has a limit on its movement due to its constrained mechanism, so the motion of it is somewhat different from the real motion. Low frequency components of the vehicle motion make large movements, but a person feels these movements small. Therefore, the 'washout filter' that wash the low frequency components of signal (so the signal tends to its origin slowly) was developed in the field of airplane simulator. The 'classical washout filter' uses the forces acting on trainee as its inputs, but it is hard to determine many parameters in it appropriately. This paper proposed a new motion filter of a simulator: uses the motion states as inputs, provides the method of determining parameters, homing action, and measurement method of motion fullness. Using this proposed motion filter, the forces acting on the trainee on both real vehicle and simulator are compared, and the results are assessed by the ratio of fullness of motion realization. This part 1 paper deals with the basic theory and general applications, and the part 2 will deal with applications to a BB2 submarine.

목차

1. 서론
2. Washout 필터의 특성
3. 제안하는 운동재현필터
4. 적용 예
5. 결론
References

참고문헌 (0)

참고문헌 신청

이 논문과 함께 이용한 논문

최근 본 자료

전체보기

댓글(0)

0