메뉴 건너뛰기
.. 내서재 .. 알림
소속 기관/학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
로그인 회원가입 고객센터 ENG
주제분류

추천
검색

논문 기본 정보

자료유형
학술저널
저자정보
이율리아 (가천대학교) 김정윤 (가천대학교)
저널정보
차세대컨버전스정보서비스학회 디지털예술공학멀티미디어논문지 디지털예술공학멀티미디어논문지 제10권 제1호
발행연도
2023.3
수록면
71 - 79 (9page)
DOI
10.29056/jdaem.2023.03.07

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
🏆
연구결과
AI에게 요청하기
추천
검색

초록· 키워드

오류제보하기
Metaverse refers to technologies that provide people with experiences to become part of connected digital worlds. The young generation, main users of Metaverse, explore virtual worlds, create and socialize with other players, not necessarily chasing a game goal. Thus, it is important to study on the young generation’s opinions to clarify in what directions the Metaverse game industry will follow. In this end, this study made a survey on what makes Roblox a pre-metaverse game not from scholars’ perspectives but those of kids. Focusing on Russian teenagers, this study made an online survey with 12 middle school students about their seeing of metaverse games. The survey had 12 questions dedicated to different metaverse aspects in Roblox including multiply, digial currency and their perspectives of future game development. The results illustrated that teenagers have a clear understanding of the term metaverse and they specifically emphasize that in the metaverse they are attracted by freedom of action and self-expression. The surveyed teenagers preferred role-playing and simulation, followed by construction. It is worth noting that all respondents expressed dissatisfaction with the economic policy within the game. Thus, teenagers have their own ideas about Roblox and those properties of the metaverse that are presented in the game. This study makes it possible to look at the metaverse games with its characteristics from a user’s angle.

목차

등록된 정보가 없습니다.

참고문헌 (0)

참고문헌 신청

함께 읽어보면 좋을 논문

논문 유사도에 따라 DBpia 가 추천하는 논문입니다. 함께 보면 좋을 연관 논문을 확인해보세요!

이 논문의 저자 정보

최근 본 자료

전체보기

댓글(0)

0