메뉴 건너뛰기
.. 내서재 .. 알림
소속 기관/학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
로그인 회원가입 고객센터 ENG
주제분류

추천
검색

논문 기본 정보

자료유형
학술저널
저자정보
김정식 (경기과학기술대학교) 김진홍 (배재대학교)
저널정보
한국지식정보기술학회 한국지식정보기술학회 논문지 한국지식정보기술학회 논문지 제17권 제3호
발행연도
2022.6
수록면
515 - 524 (10page)

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
🏆
연구결과
AI에게 요청하기
추천
검색

초록· 키워드

오류제보하기
Nowadays, as the game community gets bigger and it desires better graphics and higher framerate, there comes a need of faster and better game engines, as most of the current ones are either old, or use old approaches. A multithreading is perceived as a task difficult to implement and not fully developed yet. It is often avoided by developers, as it requires a lot of work to correctly implement, but the resulting increase of performance is worth the costs. As there are not many game engines that use multithreading in its full potential, the aim of the research is to project and propose a multithreaded 3D game engine architecture as well as to present the main systems that are used to create such a 3D game engine. The research will focus on the technology and architecture of the game engine and its subsystems together with data structures and algorithms used to create them. The scientific goal of the research is to design an architecture of a game engine that uses multiple processor cores and threads and an algorithm that will select which component requires the most processing power. The cognitive goal of the work is to examine the performance of the proposed architecture and the algorithm. The practical goal of the work is to compare different versions of the game engine to determine the suitability of the new, designed architecture and the algorithm.

목차

등록된 정보가 없습니다.

참고문헌 (0)

참고문헌 신청

함께 읽어보면 좋을 논문

논문 유사도에 따라 DBpia 가 추천하는 논문입니다. 함께 보면 좋을 연관 논문을 확인해보세요!

이 논문의 저자 정보

최근 본 자료

전체보기

댓글(0)

0