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논문 기본 정보

자료유형
학술저널
저자정보
김기홍 (동서대학교) 최철영 (동서대학교) 채일진 (동서대학교)
저널정보
한국디지털영상학회 PREVIEW : 디지털영상학술지 PREVIEW : 디지털영상학술지 제5권 제2호
발행연도
2008.1
수록면
9 - 30 (22page)

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The boundary of embodiment method for animation production is getting disappeared lately. 3D animation that is intended to visualize 2D animation, 3D animation that is intended to visualize clay-animation, and production that combines flash and traditional cell-animation in 3D animation production is being produced one after another. It is not so successful to create various contents despite of those numerous attempts, which is resulted by the low production efficiency of combination among different production methods. To resolve this problem, it is necessary to make 2D cell-animation or 3D animation in one tool that combines functions. This study is going to research a system to enhance efficiency of animation production through several methods such as clip-save by application of required images for each frame, not for sequences, and a program that applies movement of 3D objects and intuitive timing of cell-animation together using a developed plug-in in 3D tools from the ‘lunchbox’ function that is used to figure out timing in 2D cell-animation production, and observe the result of the study for hereafter.

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