메뉴 건너뛰기
.. 내서재 .. 알림
소속 기관/학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
로그인 회원가입 고객센터 ENG
주제분류

추천
검색

논문 기본 정보

자료유형
학술저널
저자정보
엄인경 (고려대학교)
저널정보
한국일본언어문화학회 일본언어문화 일본언어문화 제53호
발행연도
2020.1
수록면
229 - 249 (21page)

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
🏆
연구결과
AI에게 요청하기
추천
검색

초록· 키워드

오류제보하기
Recently, in Japan’s ACG(Animation, Comics, Game) culture, modern Japanese literary figures have become popular as characters in the context of a new fiction called secondary creations. The animation Bungo Stray Dogs, the game Bungo & Archemist, and the comics It can’t bark at the Moon are typical examples, while Japan’s publishing market is flooded with books introducing anecdotes and quotations of modern literary figures, which is a literary boom. In this paper, five representative popular works were introduced for such literary works that have currently been leading literature itself in Japan. In addition, I considered the characteristics of the ACG literary works that transformed modern great writers into characters in three aspects. First, the aspects of raising interest in reading modern literature, secondly, the tendency to be centered on writers rather than works, and third, the importance of balance in which the degree of deformation of the character and probability based on facts should be secured at the same time. Despite the danger of globalization of Japanese literature being reflected dangerously or the risk of alienating works due to the writer-centeredness, I think such ACG culture is a field that has a lot of room to be revealed in literary research in the future.

목차

등록된 정보가 없습니다.

참고문헌 (0)

참고문헌 신청

함께 읽어보면 좋을 논문

논문 유사도에 따라 DBpia 가 추천하는 논문입니다. 함께 보면 좋을 연관 논문을 확인해보세요!

이 논문의 저자 정보

최근 본 자료

전체보기

댓글(0)

0