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논문 기본 정보

자료유형
학술저널
저자정보
Jongyoun Won (Hongik University)
저널정보
한국디자인학회 Archives of Design Research Archives of Design Research Vol.31 No.1 (Wn.125)
발행연도
2018.2
수록면
57 - 69 (13page)
DOI
10.15187/adr.2018.02.31.1.57

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초록· 키워드

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Background : Research related to the design of infographics and to their delivery of information, such as comprehension, recollection, and preference, has long been conducted. However, feeling and comprehending do not account for everything in communication. An effective infographic should be able to induce its user to form positive attitudes and assist them in easily accessing information.
Methods : Research related to the design of infographics and to their delivery of information, such as comprehension, recollection, and preference, has long been conducted. However, feeling and comprehending do not account for everything in communication. An effective infographic should be able to induce its user to form positive attitudes and assist them in easily accessing information.
Results : We were able to find that reliability, entertainment, and informativeness were the elements of the value assessment that cause change in the user response, with entertainment being the most influential element.
Conclusions : We were able to find that reliability, entertainment, and informativeness were the elements of the value assessment that cause change in the user response, with entertainment being the most influential element. As a result of our experiment, we were able to find meaningful conclusions. When we looked at the influence of interaction design types on the value assessment of infographics, infographics with interactions generated more positive evaluations than those without interactions in the aspects of entertainment, reliability, and informativeness. Reliability and entertainment showed meaningful influences on the attitude towards and perceived cognitive effects of infographics, while informativeness showed minimal influence on attitude and showed no influence on cognitive effects. In the case of acceptance intentions, entertainment and informativeness showed meaningful influence but reliability itself did not influence acceptance intentions. Overall, entertainment showed the greatest influence. And entertainment especially showed a very high correlation with perceived cognitive effects.Thus, this study will provide information to people in disadvantaged situations previously excluded from the business world and academia, and facilitate their contributions to the development of 3D printing for design.

목차

Abstract
1. Introduction
2. Theoretical Background
3. Case Analysis
4. The Survey: Comparison of Plain Interaction to Functional and Emotional Interactions
5. Results
6. Discussion
References

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