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논문 기본 정보

자료유형
학술저널
저자정보
Myung-Ju Kang (Chungkang College of Cultural Industries) Chan-Il Park (Chungkang College of Cultural Industries) Jong-Won Lee (Chungkang College of Cultural Industries) Hyoun-Ju Oh (Chungkang College of Cultural Industries) Sang-Jung Kim (Chungkang College of Cultural Industries)
저널정보
한국컴퓨터정보학회 한국컴퓨터정보학회논문지 한국컴퓨터정보학회 논문지 제20권 제10호
발행연도
2015.10
수록면
39 - 44 (6page)

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초록· 키워드

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In this paper, we analyze the immersion effects according to the level of map in adventure game. Computer games are actively enjoyed by many people around the world. Game players have frequently experienced the immersion which is an important aspect to be attained from games. However, it is not clear what immersion is and what kinds of factors influence to immersion. Nonetheless, in recent many researches, the elements of humanities and fun were found as factors of immersion in various digital contents such as game, virtual reality, cinema and etc. Therefore, today"s games are developed on the basis of the humanities and fun theory that many researchers have been studied for a long time. In games, the balance of the level of map is related with immersion. Hence, it is important to know how the map patterns of game affect immersion of players. In this paper, we developed a 3D survival adventure game named by "1 Hour" using Unity3D in order to simulate how map patterns affect immersion of players. We also analyzed the relationship between the level of map and immersion using the game.

목차

Abstract
I. Introduction
II. Preliminaries
III. Level Design and Pattern Elements of the Game “1 HOUR”
IV. Results
REFERENCE

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