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논문 기본 정보

자료유형
학술저널
저자정보
Jiwon Paik (Daejeon Univ.) Cheeyong Kim (Dong-Eui Univ.)
저널정보
한국멀티미디어학회 멀티미디어학회논문지 멀티미디어학회논문지 제16권 제11호
발행연도
2013.11
수록면
1,348 - 1,356 (9page)

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초록· 키워드

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Disney Animation has showed not only artistic excellence but also technological innovations through a lot of animation films that they released. Especially with the unique concept that free-willed game characters dive into different worlds of games in animation film, 〈Wreck-It Ralph〉received both critical and commercial acclaim for its stunning visuals and outstanding CG (computer graphics) effects. The purpose of this study is to analyze different styles of game worlds, Disney"s layout pipeline, and in-house camera capture system used in 〈Wreck-It Ralph〉. This paper analyzes that three game worlds in this film such as Fix-It Felix Jr., Sugar Rush, and Hero"s Duty express different styles by using appropriate character animation and camera movements. Especially Hero"s Duty game which new in-house camera capture system is extensively used maximizes unseen visuals by perfectly making realistic and believable game world. Disney"s newly developed in-house camera capture system, which is used in this film for the first time, allows real camera"s motion and shake and real-time camera"s movement and correction within animation set. Result of this study proves that this system improves directing of feature animation and enhance efficiency of the layout department"s production process. Therefore, it contributes to a great extent to development of animation films" business.

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ABSTRACT
1. INTRODUCTION
2. STYLES OF GAME WORLDS IN 〈WRECK-IT RALPH〉
3. DISNEY LAYOUT DEPARTMENT‘S PIPELINE
4. DISNEY‘S CAMERA SYSTEM
5. CONCLUSION
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