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논문 기본 정보

자료유형
학술대회자료
저자정보
Soojung Choi (동서대학교) Kim Cheeyong (동의대학교) Manyong Song (동서대학교) Chongki Kim (동서대학교)
저널정보
한국멀티미디어학회 한국멀티미디어학회 국제학술대회 MITA 2007
발행연도
2007.8
수록면
259 - 262 (4page)

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초록· 키워드

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Recently content of Korean traditional designs is increasing. Also, folk painting subjects are being reorganized into modern graphics. The cultural content becomes visual language that provides visual information to anyone, anywhere, and anytime in an easy way. The visual language binds the world as a cultural network. The study here analyzed symbols, structures and colors of content components of 'Yeonhwado (蓮花圖, drawing of lotus flowers)' in order to suggest various expressions of folk paintings. Based on the analysis, case studies of 2D, 3D and VR content production were conducted. A Yeonhwado clock was manufactured with 2D content by connecting it to time data of a computer based on the most frequently appearing subjects in Yeonhwado, In addition, 3D content was produced as a video that can be seen anywhere in our ordinary life based on subjects and colors of Yeonhwado. Finally, VR content was expressed as a visual space where people can interact with Yeonhwado by entering into, touching and experiencing it. Like this, the study provides a starting point of Yeonhwado as content by drawing upon its visual symbolic elements.

목차

ABSTRACT
1. INTRODUCTION
2. SYMBOLISM OF FOLK PAINTING
3. Analysis of Content Components
4. CASE STUDIES
5. CONCLUSION
6. REFERENCES

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UCI(KEPA) : I410-ECN-0101-2012-004-004265584