지원사업
학술연구/단체지원/교육 등 연구자 활동을 지속하도록 DBpia가 지원하고 있어요.
커뮤니티
연구자들이 자신의 연구와 전문성을 널리 알리고, 새로운 협력의 기회를 만들 수 있는 네트워킹 공간이에요.
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표 목 차 ·····································································································ⅱ그 림 목 차 ·····································································································ⅳ용 어 설 명 ·····································································································ⅶ국 문 요 약 ·····································································································ⅸ1. 서 론 ···········································································································12. 관련연구 ······································································································92.1. 국내·외 드라마의 장르와 VFX제작현황 ··············································92.2. 게임엔진의 실시간 워크플로우 ····························································122.3. 매치무브 워크플로우 ···········································································172.4. BRDF와 시각적 촉감 ···········································································192.5. 게임엔진의 멀티패스 렌더링 ·······························································203. 워크플로우 제안 ························································································233.1. 기존 워크플로우 ··················································································233.1.1. 실사 기반 영상콘텐츠 워크플로우 ·················································233.1.2. 컴퓨터 그래픽 기반 영상콘텐츠 워크플로우 ·································283.2. 게임엔진을 활용한 드라마 VFX제작 워크플로우 제안 ························313.3. 공정별 검증 실험 환경 구성 ·······························································393.3.1. 실험환경 구성 ················································································393.3.2. 그래픽 유사성 검증 방법 ·······························································433.4. 배경 제작 공정 검증 ···········································································453.4.1. 크롬 재질 검증 ··············································································453.4.2. 라텍스 재질 검증 ··········································································483.4.3. 램버트 재질 검증 ··········································································513.5. 주 피사체 제작 공정 검증 ···································································553.5.1. 크롬 재질 검증 ··············································································573.5.2. 라텍스 재질 검증 ··········································································61 3.5.3. 램버트 재질 검증 ··········································································643.6. 매치무브 데이터 공유 검증 ·································································694. 제안한 워크플로우 검증 ············································································754.1. 실험환경 구성 ······················································································754.2. 검증 실험 ····························································································784.2.1. 하이브리드 공간 / 순광환경 ·······················································784.2.2. 실내 공간 / 순광환경 ·································································834.2.3. 실외 공간 / 순광환경 ·································································874.2.4. 실외 공간 / 사광환경 ·································································924.2.5. 실내 공간 / 순광환경 ·································································964.2.6. 하이브리드 공간 / 사광환경 ·····················································1015. 결론 ······································································································109참 고 문 헌 ··································································································112ABSTRACT ····································································································120
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