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학위논문
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권예진 (부산대학교, 부산대학교 대학원)

지도교수
김동식
발행연도
2020
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부산대학교 논문은 저작권에 의해 보호받습니다.

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이 논문의 연구 히스토리 (3)

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본 연구의 목적은 도시 근린공원의 활성화를 위해 게이미피케이션 이론을 적용하여 도시 근린공원이 어떠한 디자인적 표현특성을 가지고 있는지에 대해 분석하는 것에 있다. 이에 먼저 도시공원에 해당하는 근린공원에 관련된 이론과 게이미피케이션 이론에 관한 선행 연구 및 문헌에 대해 고찰하고, 이러한 이론을 토대로 연계성 도출을 통한 분석틀을 조사 대상 도시 근린공원들에게 적용하여 분석하고자 하였다. 근린공원의 특성을 보다 정확하게 파악하기 위하여 현장 사진 촬영 조사를 시행하였으며 현장에서 얻은 자료를 분석항목에 대입하여 각 부분에 대한 특성들을 도출할 수 있었다. 구체적인 연구방법으로 첫째, 선행연구 및 문헌고찰을 통해 도시공원의 개념 및 유형을 파악하였고 도시공원에 포함된 근린공원의 형태 및 시설 유형에 대하여 파악하였다. 더불어 게이미피케이션 이론에 해당하는 게임 메카닉, 게임 다이내믹, 플레이어 타입에 대한 이론을 파악하였다. 둘째, 부산광역시 및 울산광역시에 위치하고 있는 도보권 근린공원들 중 원활한 조사가 가능한 20개의 근린공원을 조사 대상으로 지정하여 현장 사진 촬영 조사를 시행하였으며, 분석항목 도출을 위해 앞서 진행하였던 선행 문헌고찰을 토대로 근린공원의 형태 및 시설 유형과 게이미피케이션의 메카닉 및 다이내믹 그리고 플레이어 타입의 연계성 도출을 위한 과정을 가진 후, 세부적 분석항목을 정립하였다. 셋째, 최종적으로 근린공원과 게이미피케이션 이론의 연계를 통해 조사 대상 근린공원의 개별, 그리고 전체의 디자인적 표현특성에 대하여 파악하고자 하였다. 이는 기존의 많은 연구가 진행되지 않은 분야인 새로운 연구이기 때문에 이러한 연구를 통하여 도시 근린공원에 게이미피케이션 이론에 관한 후속 연구에 본 연구가 기초자료가 될 수 있을 것이라 본다. 더불어 현대사회의 흐름에 걸맞은 융·복합적 측면의 연구를 통하여 도시 발전에 있어서도 긍정적인 효과가 있을 것으로 기대하는 바이다.

목차

Ⅰ. 서론 ·············································································································································· 1
1. 연구의 배경 및 목적 ············································································································ 1
2. 연구의 범위 및 방법 ············································································································ 3
1) 연구의 범위 ············································································································································ 3
2) 연구의 방법 ············································································································································ 4
3) 연구의 흐름도 ······································································································································· 5
Ⅱ. 이론적 고찰 ······························································································································ 6
1. 도시공원 ·································································································································· 6
1) 도시공원의 정의 ·································································································································· 6
2) 도시공원의 유형 ·································································································································· 7
3) 도시공원의 가치 ·································································································································· 8
4) 도시공원의 설치기준 ························································································································ 9
2. 근린공원 ································································································································ 10
1) 근린공원의 정의 ································································································································ 10
2) 근린공원의 설치목적 및 기능 ···································································································· 10
3) 근린공원의 설치기준 ······················································································································· 11
4) 근린공원의 형태 유형 ···················································································································· 12
5) 근린공원의 공원시설 종류 ··········································································································· 13
3. 게이미피케이션 ·················································································································· 20
1) 게이미피케이션의 정의 ·················································································································· 20
2) 게이미피케이션의 구성요소 ········································································································· 22
Ⅲ. 조사 대상 선정 및 분석항목 도출 ·············································································· 28
1. 조사 대상 선정 ····················································································································· 28
1) 부산광역시 근린공원 현황 ··········································································································· 29
2) 울산광역시 근린공원 현황 ··········································································································· 30
3) 조사 대상 선정 ·································································································································· 30
2. 분석항목 설정 및 도출 ····································································································· 34
1) 근린공원에 관한 분석항목 도출 ······························································································· 35
2) 게이미피케이션 이론에 관한 분석항목 도출 ······································································· 37
3) 근린공원과 게이미피케이션 이론의 연계성 도출 ···························································· 40
Ⅳ. 게이미피케이션 이론을 적용한 도시 근린공원의 디자인적 표현특성에 관한 분석·········································· 42
1. 근린공원의 특성에 따른 통합 분석 ··········································································· 83
2. 게이미피케이션 이론에 따른 근린공원 디자인적 표현특성 통합 분석 ····· 87
Ⅴ. 결론 ············································································································································ 93
● 참고문헌 ··································································································································· 98
● Abstract ·································································································································· 101

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