지원사업
학술연구/단체지원/교육 등 연구자 활동을 지속하도록 DBpia가 지원하고 있어요.
커뮤니티
연구자들이 자신의 연구와 전문성을 널리 알리고, 새로운 협력의 기회를 만들 수 있는 네트워킹 공간이에요.
이용수1
1 Introduction 11.1 Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11.2 Research Objectives and Contributions . . . . . . . . . . . . . . 31.3 Thesis Organization . . . . . . . . . . . . . . . . . . . . . . . . 92 Preliminaries 112.1 QuadMesh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112.2 Interpretation of Quadrilateral Facets . . . . . . . . . . . . . . 133 Related Work 173.1 Hausdorff Distance Computation . . . . . . . . . . . . . . . . . 173.2 QuadMesh Reconstruction . . . . . . . . . . . . . . . . . . . . 194 Quad Mesh BVH Operations 214.1 Offset Tetrahedron BVH . . . . . . . . . . . . . . . . . . . . . . 214.1.1 Proof of the Offset Radius Rule . . . . . . . . . . . . . . 244.1.2 Handling Deformation . . . . . . . . . . . . . . . . . . . 264.2 Point Projection with the BVH . . . . . . . . . . . . . . . . . . 274.3 Point Projection with the UniformGrid . . . . . . . . . . . . . 284.4 Collision Detection . . . . . . . . . . . . . . . . . . . . . . . . . 294.5 Self-Collision Detection . . . . . . . . . . . . . . . . . . . . . . 305 Hausdorff Distance Computation 335.1 General Framework . . . . . . . . . . . . . . . . . . . . . . . . . 355.1.1 Lower Bound . . . . . . . . . . . . . . . . . . . . . . . . 365.1.2 Upper Bound . . . . . . . . . . . . . . . . . . . . . . . . 365.1.3 Iterative Partitioning . . . . . . . . . . . . . . . . . . . . 375.1.4 Unspecified Elements . . . . . . . . . . . . . . . . . . . . 395.2 Triangle-to-Quad HD. . . . . . . . . . . . . . . . . . . . . . . . 405.3 TriangleMesh-to-QuadMesh HD . . . . . . . . . . . . . . . . . 445.3.1 Matching to Quads as Bilinear Surfaces . . . . . . . . . 455.3.2 Matching to Quads as Adjoining Triangles . . . . . . . . 485.4 QuadMesh-to-TriangleMesh HD . . . . . . . . . . . . . . . . . 515.5 Two-Sided HD . . . . . . . . . . . . . . . . . . . . . . . . . . . 575.6 Experimental Results . . . . . . . . . . . . . . . . . . . . . . . . 585.7 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 636 Quad Mesh Reconstruction 856.1 Boundary Curve Sketching . . . . . . . . . . . . . . . . . . . . 866.1.1 Point Cloud Rendering . . . . . . . . . . . . . . . . . . . 866.1.2 Basic Point Input . . . . . . . . . . . . . . . . . . . . . . 876.1.3 Curve Editing . . . . . . . . . . . . . . . . . . . . . . . . 896.2 Patch Assignment . . . . . . . . . . . . . . . . . . . . . . . . . 926.3 Iterative Reconstruction . . . . . . . . . . . . . . . . . . . . . . 957 Conclusion 101
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