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논문 기본 정보

자료유형
학술저널
저자정보
김정기 (홍익대학교 대학원 영상?인터렉션학과) 윤재영 (홍익대학교 시각디자인학과)
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한국기초조형학회 기초조형학연구 기초조형학연구 제24권 제4호
발행연도
2023.8
수록면
47 - 61 (15page)

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초록· 키워드

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Due to the COVID-19 pandemic, 91% of students around the world have experienced suspension of education and in particular, innovative learning methods are required in the field of practice training. The purpose of this study is to measure the degree of learner’s Flow by comparing VR practice with Lab practice in nursing education, determine whether it is useful as a medical simulation tool, and present the basis and plan for developing VR educational contents. Research methods included VR nursing education research cases, development case studies, and comparative experiments. The subjects of the study were 40 nursing students, using Meta Quest 2 to perform subcutaneous insulin injection and simple blood glucose test nursing skills VR contents. Among the 13 Flow components of Novak, Hoffman & Yung, which were constructed based on the Chikszentimihayi theory, the questionnaire was composed of four characteristics: Telepresence, Focused attention, Time distortion and Skill. As a result of calculating the results through the t-test, it was confirmed that there was no difference in Telepresence and Skill between the two practices, and that Focused attention was better in the Lab practice and Time distortion was felt more in the VR practice. According to the survey analysis, in VR practice, the same environment and items such as real hospitals are factors that increase Telepresence, and in Lab practice, the process of contacting and communication with real items was highly evaluated. VR practice was difficult to concentrate compared to Lab practice due to technical problems such as unstable Wi-Fi or inexperienced operation. As for skill, students grasped the educational advantages and characteristics of each practice and used it to increase their skill. As for the Time distortion, the VR practice showed a high time distortion because I was immersed in education in a virtual space while wearing an HMD. Therefore, VR practice is useful as a medical simulation tool and can be used as basic data in the development and analysis of VR educational contents.

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