메뉴 건너뛰기
.. 내서재 .. 알림
소속 기관/학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
로그인 회원가입 고객센터 ENG
주제분류

추천
검색

논문 기본 정보

자료유형
학술저널
저자정보
이아름 (한신대학교)
저널정보
한국멀티미디어언어교육학회 멀티미디어 언어교육 멀티미디어 언어교육 제26권 제3호
발행연도
2023.8
수록면
38 - 62 (25page)

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
🏆
연구결과
AI에게 요청하기
추천
검색

이 논문의 연구 히스토리 (3)

초록· 키워드

오류제보하기
This study investigated university students’ performance and perceptions of taking paired English speaking tests in fully immersive virtual reality. A total of 36 college students at an advanced level were recruited to participate in either face-to-face (N = 20) or fully immersive VR speaking tests (N = 16), designed to explore test-takers’ speaking abilities. The students were asked to perform two decision-making tasks and fill out a questionnaire asking about their preference for the test mode and perceived levels of presence after completing the tasks. The study revealed no statistically significant difference in the students’ speaking abilities between the two testing modes, suggesting that the VR paired speaking test format could potentially serve as an alternative to the face-to-face paired speaking test. In relation to the analysis of questionnaire items, the students demonstrated a high level of immersion in the virtual environments. Despite their preference for the face-to-face testing mode, they reported that the VR test could potentially replace the face-to-face speaking test. The semi-structured interview data gathered from three participants further revealed that the students, however, reported some discomfort with the paired speaking test itself due to pairing up with the other person. Furthermore, this study presents the limitations of the study and suggests implications for speaking assessments and future studies.

목차

등록된 정보가 없습니다.

참고문헌 (0)

참고문헌 신청

이 논문의 저자 정보

최근 본 자료

전체보기

댓글(0)

0