메뉴 건너뛰기
.. 내서재 .. 알림
소속 기관/학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
로그인 회원가입 고객센터 ENG
주제분류

추천
검색
질문

논문 기본 정보

자료유형
학술저널
저자정보
남예진 (국민대학교) 김지은 (국민대학교)
저널정보
한국실내디자인학회 한국실내디자인학회 논문집 한국실내디자인학회 논문집 제32권 제3호(통권 제158호)
발행연도
2023.6
수록면
1 - 9 (9page)
DOI
10.14774/JKIID.2023.32.3.001

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
🏆
연구결과
AI에게 요청하기
추천
검색
질문

초록· 키워드

오류제보하기
Creativity is a key factor in proposing new ways to leverage data and solve problems as they arise. Therefore, the purpose of this study is to focus on creativity and physical space, paying attention to the aspect of playfulness in the development of creativity. The goal is to extract the experiential characteristics in a playful space. The research methodology involves investigating the correlation between creativity and physical space through theoretical considerations and deriving the characteristics of creative development. Subsequently, the relationship between creativity and playful spaces is examined through the study of playful spaces, and the experiential factors in playful spaces are identified. Finally, the experiential factors derived from the study will be analyzed in the context of the Hyundai Card Space, examining how they manifest in real physical spaces. The experiential factors in playful spaces derived through the research are as follows: First, shared experience. Second, escapade experience. Third, stimulus experience. Fourth, choice experience. There are a total of four factors. Through case analysis, the results of analyzing actual expressions indicate that playful experiences can fulfill the environmental factors influencing creativity during adulthood. It requires careful consideration of how the space can engage the participants and influence their behaviors. Additionally, efforts should be made to create scalability, potential, and possibilities that can generate infinite outcomes. Shared experiences require a space that narrows the physical distance between participants and allows for programmatic support. Escapade experiences emphasize even small changes that differentiate them from everyday life. They enable individuals to experience something new and become aware of being exposed to a new environment. Stimulus experiences encourage participants to maintain and repeat actions, engaging their senses and creating a sense of tension. In the case of choice experiences, even small variations in elements can generate a multitude of possibilities. The outcome of the experience varies greatly depending on the position and options chosen by the participant.

목차

Abstract
1. 서론
2. 창의성과 공간 경험
3. 유희와 유희 공간의 경험
4. 사례분석
5. 결론
참고문헌

참고문헌 (13)

참고문헌 신청

이 논문의 저자 정보

이 논문과 함께 이용한 논문

최근 본 자료

전체보기

댓글(0)

0

UCI(KEPA) : I410-ECN-0102-2023-619-002036809