메뉴 건너뛰기
.. 내서재 .. 알림
소속 기관/학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
로그인 회원가입 고객센터 ENG
주제분류

추천
검색

논문 기본 정보

자료유형
학술저널
저자정보
Daeun Han (Gwangju National University of Education Gwangju Republic of Korea)
저널정보
J-INSTITUTE Robotics & AI Ethics Robotics & AI Ethics Vol.7 No.1
발행연도
2022.3
수록면
10 - 21 (12page)

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
🏆
연구결과
AI에게 요청하기
추천
검색

초록· 키워드

오류제보하기
Purpose: As the non-face-to-face situation triggered by COVID-19 continues for a long time, the desire to experience a sense of reality and realism even through an online virtual environment is increasing, and the metaverse is emerging as an alternative in the field of education. Therefore, the purpose of this study is to examine the meaning of metaverse, which has become a hot topic in recent years, from an educational point of view and to suggest the possibility of its application in English education. Method: The social and cultural paradigm of the 4th industrial revolution has brought many changes to the education field and is now expanding into a new area with the metaverse. In this study, what kinds of studies and use cases are related to the recent metaverse in Korea, and what are the types and characteristics of the metaverse that are mainly used. In addition, I would like to examine the characteristics that appear in the application process of educational activities using the metaverse reported in this study, how these characteristics can be grafted into English and teaching and learning activities, and what advantages there can be. Results: As a result of analyzing this from the educational aspect, positive factors of metaverse such as an increase in the educational presence and class participation, alleviation of anxiety, immersive learning, and interest and motivation were selected, focusing on the implications for use in English education. It showed potential for use as a tool. As such, it is judged that the metaverse can play an important role at the center of the future English education that is rapidly changing due to the non-face-to-face situation and the 4th industrial revolution technology. Conclusion: The metaverse can overcome the sense of physical distance, and if the existing metaverse platform is used to the maximum to configure a space suitable for the purpose of learning and provide content, a qualita-tive teaching and learning space can be provided. In the future, based on this study, we expect various types of empirical research to examine the effectiveness by selecting a metaverse platform suitable for the purpose and target of English class and designing an actual class space.

목차

등록된 정보가 없습니다.

참고문헌 (0)

참고문헌 신청

함께 읽어보면 좋을 논문

논문 유사도에 따라 DBpia 가 추천하는 논문입니다. 함께 보면 좋을 연관 논문을 확인해보세요!

이 논문의 저자 정보

최근 본 자료

전체보기

댓글(0)

0