메뉴 건너뛰기
.. 내서재 .. 알림
소속 기관/학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
로그인 회원가입 고객센터 ENG
주제분류

추천
검색

논문 기본 정보

자료유형
학술저널
저자정보
저널정보
한국운동재활학회 Journal of exercise rehabilitation Journal of exercise rehabilitation Vol.7 No.4
발행연도
2011.1
수록면
79 - 89 (11page)

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
🏆
연구결과
AI에게 요청하기
추천
검색

초록· 키워드

오류제보하기
The purpose of this study was to investigate the effect of virtual reality-based exercise program using a video game on functional mobility, visual perceptual ability, and balance ability in students with cerebral palsy. Fourteen students with cerebral palsy participated as subjects in this study, and they were divided into exercise group(n=7) and control group(n=7). The exercise group participated in Wii fit program(Nintendo Inc., Japan) for six weeks(60 min, 2 day per week). After six weeks virtual reality-based exercise program, functional mobility significantly was improved. In case of visual perceptual ability, visual discrimination, visual memory, visual-spatial relationships, sequential memory, and visual figure-ground were significantly improved. In addition, Weight distribution index, stability index, and fall index related in balance ability were increased. In conclusion, these findings suggest that commercially available virtual reality-based exercise program can be used to improve the functional mobility, visual perceptual ability, and balance ability in students with cerebral palsy

목차

등록된 정보가 없습니다.

참고문헌 (35)

참고문헌 신청

이 논문의 저자 정보

최근 본 자료

전체보기

댓글(0)

0