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Changes in revenue share of mobile game genres in Korea, China, Japan, and the United States
International Digital Design Invitation Exhibition
2023 .05
Piano infographic
한국콘텐츠학회 ICCC 논문집
2022 .12
Piano infographic
International Digital Design Invitation Exhibition
2022 .12
중국 이동통신시장에서 서비스 전환의도에 영향을 미치는 요인에 관한 연구 ? PPM 이론을 중심으로
디지털융복합연구
2017 .07
유저 중심의 서사와 놀이에 의한 게임 구조에 대한 고찰
디지털융복합연구
2019 .01
Infographic on expanding the IP influence of the game: Focusing on Google Play Store sales charts from 2015 to 2021
International Digital Design Invitation Exhibition
2021 .08
Serious Game Development – Voice Recognition Soccer Game to Prevent Drowsy Driving
디지털예술공학멀티미디어논문지
2017 .01
Lion Dance Infographic
한국콘텐츠학회 ICCC 논문집
2019 .12
Lion Dance Infographic
International Digital Design Invitation Exhibition
2019 .12
The game of go
International Digital Design Invitation Exhibition
2022 .12
The game of go
한국콘텐츠학회 ICCC 논문집
2022 .12
A STUDY ON GAME DESIGN FOR PREVENTION AND LEARNING OF PANDEMIC
한국엔터테인먼트산업학회 학술대회 논문집
2020 .11
A study on the Representation Way of Memory in Historical Game -Case Analysis through Cultural Memory and Game Characteristics-
한국콘텐츠학회 ICCC 논문집
2021 .12
Changes in Revenue by Genre for Top 100 Mobile Games from 2019 to 2024
International Digital Design Invitation Exhibition
2024 .12
A Case Study on Design Factors of Educational Game for Mobile Platform
한국HCI학회 학술대회
2017 .02
A study on the characteristics of mobile open world games - Case analysis through self-determination theory
한국콘텐츠학회 ICCC 논문집
2021 .12
A Study on Game Rating in KOREA for Juvenile Addiction and CRIME Prevention
Public Value
2018 .06
Game Design for Global Services of Mobile Games -Focusing on the Japanese service case of Lunosoft casual games-
차세대컨버전스정보서비스기술논문지
2021 .01
Mobile game original IP type, 2015-2020
International Digital Design Invitation Exhibition
2021 .12
A Study on 2D Character Response of Speed Method Using Unity
인공지능연구
2021 .12
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