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논문 기본 정보

자료유형
학술저널
저자정보
Kim, Dohyung (Department of Plasmabiodisplay, Kwangwoon University) Cho, Seongyeon (Four Real Inc.) Lee, Seokhun (Four Real Inc.) Lee, Seunghyun (Department of Holgraphy 3D Contents, Kwangwoon University) Kwon, Soonchul (Department of Holgraphy 3D Contents, Kwangwoon University)
저널정보
한국인터넷방송통신학회 International journal of advanced smart convergence International journal of advanced smart convergence 제4권 제2호
발행연도
2015.1
수록면
131 - 137 (7page)

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Home Entertainment system is recently being offered by Home Theater & Smart TV with contents service. Also, console game is being played in the media like in TV. The usage of 4D as the main technology in entertainment industry has mostly been limited in Theme Park, Amuse Park, Theater, and contents for Movie and Animation. Some simulation systems for game has been developed but they were made mostly by using electric or hydraulic motion system which cause high power consumption and have a restriction of place for install. The paper is attempted to build Home Entertainment system which makes users feel realistic contents by developing 4D systems for Home Entertainment rather than before. 4D control S/W in which user can insert and edit 4D effects on contents of all areas such as game, movie, and broadcasting is developed. Also, built-in pneumatic cylinder in 4D system which can be easily controlled and managed in home is developed.

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