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A study on Emotion Structure of Online Game Character
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온라인 게임 내 캐릭터의 정서구조 연구

논문 기본 정보

Type
Academic journal
Author
Park, Yiseul (숭실대학교 글로벌미디어학부) Ko, Ilju (숭실대학교 글로벌미디어학부) Park, Junhyoung (숭실대학교 대학원 미디어학과)
Journal
디지털산업정보학회 디지털산업정보학회논문지 디지털산업정보학회논문지 제12권 제3호
Published
2016.1
Pages
167 - 179 (13page)

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A study on Emotion Structure of Online Game Character
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Online games, by a massive influx of many players, it has diverse situations in which emotion is generated. Emotion plays an important role that helps players to interact and immerse in game. In the previous games, simple structures are used to express emotion. By increasing the user's needs of emotion in the game, it is necessary to structure a various type of emotion. In this paper, the game components were classified as background, object, and character in order to analyze emotion structurally in game. We defined how to use the rule of emotion, and applied to League of legend, Cyphers and World of Warcraft which belong to the AOS genre. The AOS game is well-suited for analyzing emotion structure, because a various emotional changes and situations can arise in the game. Through this paper, it was discovered similarities emotion to be used in online games. It is expected to generalize the emotion in the game by analyzing the emotional structure of more games in future.

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