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The article is devoted to formation of the creative activity of foreign students of modern pedagogical technologies at Russian lessons. Creative activity develops students' independence and teaches them self to move from one stage to another, to seek their most rational way of solving non-standard problems. Modern educational technology plays an important role in shaping the creative activity of international students in studying the Russian language. Currently, much attention is paid to the use of information technology in teaching languages​​, including Russian as a foreign language. Information Computer Technology - is, first, the technology to search, process and assimilate information from various sources, including from the Internet. Secondly, the use of the computer, a variety of programs. Test control and shaping skills using the computer suggests the possibility of faster and more objective than the traditional way, to identify the knowledge and ignorance of students. Also one of the possible means of forming creative activity of students in the classroom Russian language is a didactic game. Only one or a few games, even the best can not ensure success in meeting all challenges. The most convenient strategy for teaching activities is the design and implementation to work with foreign students integrated gaming software - that is, systematic set of games that are aimed at achieving certain objectives, and offered to students in accordance with a phased logic spatiotemporal deployment of game action. Didactic game is a valuable means of educating the mental activity of students. In its foreign students willing to overcome significant challenges, train their forces, develop the abilities and skills. It helps to make any educational material fun, makes the students great satisfaction, creates a happy, working mood, eases the process of learning. Using of modern educational technologies at Russian lessons in a foreign audience, the rational choice educational technology, the use of computer (information and communication) technology, gaming technology allow the teachers to implement educational and scientific interaction with learners, develop individual creativity and personality.

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