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논문 기본 정보

자료유형
학술저널
저자정보
장수경 (목원대)
저널정보
한국아동청소년문학학회 아동청소년문학연구 아동청소년문학연구 제18호
발행연도
2016.6
수록면
241 - 277 (37page)
DOI
10.24993/JKLCY.2016.06.18.241

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초록· 키워드

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This manuscript divided the aspects of play appearing in the 52 shows of season 1 of <Pororo> into the four domains of Agon, Alea, Mimicry, and Ilinx according to the classification of Roger Caillois and observed their properties. The characteristics of play in season 1 of <Pororo> are as follows.
First, the characters in <Pororo> begin play because of a playful desire, pursue competition in the process, and realize creativity. Furthermore, properties of children’s play are exposed through the point that the element of Alea in <Pororo> gains abstract symbols such as ‘a beautiful flower garden’, ‘friendship’, and ‘friends’ as a result of luck.
Second, Mimicry and Ilinx play are repeated and varied in <Pororo> and in such play, desires for growth and a sense of freedom are often satisfied simultaneously. The characters want to escape reality through Mimicry and they realize their desire to become adults through acting and with an imagination which projects a new reality. Also, the characters satisfy a sense of freedom by enjoying mental ecstasy (1’extase) such as furious spinning or fear.
As observed thus far, the greatest significance of <Pororo> is that its characters display the desires of children and an understanding through free play. The results of this study exceed existing perspectives through which children’s animations were discussed from a formal level as educational, interesting, or successful contents, as they enlighten people to how important the development of contents which realize the desires of children is. However, this manuscript simply revealed the properties of children’s play in <Pororo> and was unable to deal with the viewpoints of consumers. Also, because the research scope of this manuscript was limited to season 1 of <Pororo>, it was limited as it did not generally deal with the properties of play in seasons 2, 3, 4, and 5.

목차

1. 들어가며
2. <뽀롱뽀롱 뽀로로>의 서사에 나타난 놀이의 성격과 의미
3. 나오며
참고문헌
Abstract

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