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논문 기본 정보

자료유형
학술대회자료
저자정보
Mingyu Lee (Pohang University of Science and Technology) Hojin Lee (Pohang University of Science and Technology) Eunjung Choi (Pohang University of Science and Technology) Min K. Chung (National Research Foundation of Korea) Sung H. Han (Pohang University of Science and Technology)
저널정보
대한인간공학회 대한인간공학회 학술대회논문집 대한인간공학회 2014 춘계학술대회
발행연도
2014.5
수록면
462 - 467 (6page)

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초록· 키워드

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Studies on gesture interfaces have been conducted on natural and intuitive user manipulation of home appliances. The studies for the gesture interface can be divided into two categories: studies for deriving intuitive gesture vocabularies and studies for the technical implementation of gesture interfaces. The gesture vocabularies coming from both parts have limitations. In the former case, the gesture vocabularies lack usefulness because most studies rarely consider gesture recognition. In addition, in both cases, the studies suggest many gesture vocabularies for various appliances or functions, potentially making a user difficult to memorize gestures. To resolve the limitations, we suggested a new type of 3D gesture interface called Relative Pointing. Through Relative Pointing, users can exercise a function by pointing to a relative position in a virtual 3D menu, considering the distance and the angle from the reference point (starting point). Users can set the reference point freely and operate all the functions on the menu with only one gesture. In this study, we implemented a Relative Pointing system using Microsoft Kinect. To determine the total number of functions in the system, we conducted an experiment that divided the space into a virtual pie menu. A total of 20 participants divided a space into 4 to 8 equal parts, and errors and users’ subjective easiness for each division were analyzed. Relative Pointing can enable users to manipulate functions without memorizing a number of gesture vocabularies, so it can be useful in applying 3D gesture interfaces to various home appliances.

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ABSTRACT
1. Introduction
2. Relative Pointing
3. Experiment for Relative Pointing Menu Design
4. Conclusion
References

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