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논문 기본 정보

자료유형
학술대회자료
저자정보
Johanna Renny Octavia (Universitas Katolik Parahyangan) Felita Septian Giovani (Universitas Katolik Parahyangan)
저널정보
대한인간공학회 대한인간공학회 학술대회논문집 대한인간공학회 2014 춘계학술대회
발행연도
2014.5
수록면
56 - 61 (6page)

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초록· 키워드

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One of the factors influencing children’s physical development and growth is the hygienic and healthy nutritional intake of food. To assure the balanced nutrition and good hygiene, many parents pack home-prepared meals in lunch boxes for their children to eat during school’s lunch break. However, not all children always share their parent’s concern. Some children may find that eating their home-prepared lunch at school is less interesting compared to eating snacks bought at school or playing with their friends during breaks. Thus, their parents sometimes have to be disappointed to see the lunch box return home still not empty. This study focuses on the effort of improving children’s eating behavior by designing a persuasive lunch box. We aim to persuade children to eat more, or even finish their home-prepared meals through a lunch box design which provides a novel, enjoyable, engaging and motivating experience in eating and finishing their meals. Currently, the design of existing lunch boxes used by children nowadays is quite attractive and appealing, yet lacks of persuasiveness. Participatory design was used as an approach in this study. A number of dedicated participants from the primary user group (5 to 9 years old children) and the secondary user group (caregivers) were highly involved throughout the design process. A list of user requirements was gathered from the interviews and observations concerning the current issues around the activity of eating and relevant children’s behavior. Three design concepts were developed based on the requirements and the pre-concepts generated during the conduct of a participatory design workshop with 12 participants (6 children and 6 parents). Low-fidelity prototypes (i.e. carton-based prototype, 3D model prototype and video prototype) were built based on the selected concept. The prototype evaluation showed that the user requirements have been successfully met. Moreover, some participants found the lunch box attractive, interactive and may provide a persuasive way towards changing children’s eating behavior.

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ABSTRACT
1. Introduction
2. Method
3. Results
4. Conclusion
References

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UCI(KEPA) : I410-ECN-0101-2016-530-002491481