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논문 기본 정보

자료유형
학술대회자료
저자정보
Wen-Te Chang (Ming Chuan University) Chan-Li Lin (National Taipei University of Education) Kuo-Chen Huang (Ming Chuan University)
저널정보
대한인간공학회 대한인간공학회 학술대회논문집 대한인간공학회 2014 춘계학술대회
발행연도
2014.5
수록면
508 - 512 (5page)

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초록· 키워드

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This study is meant to explore the gender, experience and interface effect of the Rubik’s Cube game performance. There were 55 sixth-grade pupils, 29 male and 26 female aged between 11 and 12, from Shu-Lin elementary school, Taiwan, participated the experiment. A 2 (gender)2 (experience/ inexperience)3 (real/ mouse/ touch-pad) mixed-factor experimental design was allocated. The former two factors are between-subject while the latter is within-subject design.
As the experiment result analysis indicated, the main effect of gender, experience, and interface were all significant. However, there was no any two-way and three-way interaction among the factors. On the interface effect, the order of the performance is real>mouse>touchpad, suggesting that more effort on better interface design for Rubik’s Cube is needed. Male is superior to the female, and experienced performed better than the inexperience, on the test. This research provides an example on the correlative insight among the multi-factors of experience, gender and interface of the pupils’ spatial performance by Rubik’s Cube test. The study outcome would benefit the related development and research of interface design for children.

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ABSTRACT
1. Introduction
2. Method
3. Results
4. Conclusion
References

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