This purpose of this research is to find the fun recognition and emotional experience of screen golf participants. Data were collected through in-depth interview, participants observation, note. To collect data purpose sampling method used. 7 golfers of U city area were selected as informant. Through in-depth interviews with 7 informants collected various, useful data about screen golf activity. The results are follows: screen golf participants recognized the fun sports environment to adapt to the form and a new social network. in addition, due to the immersive screen golf role as golf’s negative lead to the loss was the conflict through a variety of screen golf activity and experience was recognized bond formation and self-satisfaction. Screen golf experience of the participants to meet the needs of the individual, trying to steady, confident and experienced an opportunity to recharge. Therefore, we knew about Screen golf participation give solution for social stress, reduce psychological euphoria for screen golf participants.