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논문 기본 정보

자료유형
학술대회자료
저자정보
심소연 (조선대학교) 김미영 (조선대학교) 문정민 (조선대학교)
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한국실내디자인학회 한국실내디자인학회 학술대회논문집 한국실내디자인학회 2014년도 춘계학술발표대회 논문집
발행연도
2014.5
수록면
53 - 56 (4page)

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초록· 키워드

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Augmented reality, which appeared with the advent of the information age, can augment one"s sense of reality and immerse a person in a seamlessly combined real and virtual world. In this respect, there has been an interest in space or augmented reality and in particular, with regard to historical trends, museums have been orienting themselves toward guests rather than collections.
Therefore, this study aims to examine national and international museums where augmented reality has been in place since 2008 targeting non-profit exhibitions with a purpose for an emotional experience.
To figure out immersion factors for virtual reality immersion in museums, this study categorized immersion in an augmented reality into immersion through stories, immersion through a five-senses experience, and immersion through spatial directions, based on previous studies.
As a result of analysing the different cases, it was discovered that immersion through a five-senses experience was most frequently used when including all the display media. Education and interest provided through monitors and portable IT equipment were available to museum guests and projector type displays using space were used less. In sum up, this study investigated non-profit exhibitions in museums which have introduced augmented reality to understand the immersion factors and characteristics of augmented reality in museums, and presented basic data for future museum immersion projects.

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Abstract
1. 서론
2. 박물관의 몰입과 증강현실
3. 증강현실을 활용한 박물관의 사례분석
4. 결론
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UCI(KEPA) : I410-ECN-0101-2016-619-000953977