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논문 기본 정보

자료유형
학술저널
저자정보
Lee, Boo Yun (Hanyang University) Hyun, Eun Ryung (Hanyang University)
저널정보
한국전시산업융합연구원 한국과학예술융합학회 한국과학예술포럼 Vol.18
발행연도
2014.12
수록면
459 - 471 (13page)
DOI
10.17548/ksaf.2014.12.18.459

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초록· 키워드

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The purpose of this study was to develop a STEAM(science, technology, engineering, arts and mathematics) program, which has lately drawn much attention as a way to foster the creative elite. It"s specifically meant to develop a workable art-centered STEAM program on the basis of three basic discipline-centered curriculums, which were spiral curriculum, interdisciplinary curriculum and multidisciplinary curriculum, in an effort to nurture the convergence elite in a systemized manner.
During the development of this program, it"s found that art subject was more characterized than any other subject of arts by "visibility," which is the most powerful stimulant to the five senses of learners.
As there are various colors and forms in the output of art, it was possible to produce the somewhat stiff and difficult educational contents of mathematics in a manner to be intriguing and appropriate at learner level, which served, in turn, to facilitate the attainment of the cognitive and affective learning objectives.

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Abstract
I. Introduction
II. Inclusive education and STEAM
III. Art-based STEAM program on the basis of three basic discipline-centered curriculums
Ⅳ. Conclusion and Suggestions
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